Wednesday, January 27, 2010

Editor overview: nodes-based MaterialEditor

Can be setted
+ Phong, Cook-Torrance, Anisotropic lighting models.
+ Different blending modes.
+ Back face material.
+ Motion blur amount.
+ Radiosity color.
+ and more.

Unlike ue3, it can be generates also vertex and geometry(dx10) shaders.

Screenshots:






















2 comments:

Jeka said...

Great Job !

Damian said...

Great job. Lots of greetings from Poland.