Sunday, February 14, 2010

Static Lighting with GI

I'm currently working on implementing a static lighting with global illumination. Here are some results, baked high resolution shadows from multiple light sources of different types plus Radiosity Normal Mapping. GI comming soon.

5 comments:

L said...

Nice shot!
Waiting to see the complete GI : )

Jeka said...

Look very good! dont forget to make per object lighting configuration. baked vertex lighting may be useful to )

IronNick said...

Thanks. Baked vertex lighting already exists and per object lighting configuration too.

Riddlemaster said...

Very good. I hope one day it'll be dynamic :)

Gurich said...

А как тени сглаживал? Не поделишься мега-алгоритмом :)