Beyond The Horizon
Wednesday, January 27, 2010
Editor overview: nodes-based MaterialEditor
Can be setted
+ Phong, Cook-Torrance, Anisotropic lighting models.
+ Different blending modes.
+ Back face material.
+ Motion blur amount.
+ Radiosity color.
+ and more.
Unlike ue3, it can be generates also vertex and geometry(dx10) shaders.
Screenshots:
2 comments:
Jeka
said...
Great Job !
January 28, 2010 at 11:39 AM
Unknown
said...
Great job. Lots of greetings from Poland.
March 3, 2010 at 12:57 PM
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2 comments:
Great Job !
Great job. Lots of greetings from Poland.
Post a Comment