Sunday, February 28, 2010

Editor overview: MaterialEditor updates

Post about MaterialEditor: http://whatdreamswaycome.blogspot.com/2010/01/editor-overview-nodes-based.html

New:
1. Built-in CurvesEditor to flexible control shader input - Float and the Float4 variables.
2. Added Diffuseness, Ambient, LightingMask material inputs.
3. Added new properties to material.
4. Original appearance is a bit changed.
5. Material expressions can change a size.
6. Added new material expressions: If, For, While, Arrays, etc.
7. Arrow heads to the connections lines.
8. New menu items.
9. Faster compilation.
10. The generated code can be viewed and extremely changes by hands.
11. And more.

Screenshot:

Sunday, February 14, 2010

Static Lighting with GI

I'm currently working on implementing a static lighting with global illumination. Here are some results, baked high resolution shadows from multiple light sources of different types plus Radiosity Normal Mapping. GI comming soon.

Sunday, February 7, 2010

Editor overview: LensFlaresEditor

+ Any materials can be used in the one flare.
+ Flexible options that depend on flare offsets/distance (color/alpha/rotation/size/etc)
+ Not limited number of flares in one effect.
+ And more.

Screenshots:


Tuesday, February 2, 2010

Editor overview: ParticesEditor

Features:

+ Built-in CurvesEditor allows to modify any values how you want.
+ You can create how many you want emittors with any materials and mashes.
+ Editor support PhysX fluids, and dynamic particles collision.
+ And more.

Screenshots: