Friday, April 16, 2010

Editor overview: SoundMix Editor

The SoundMixEditor is a visual editor for mixing sounds and effects.

+ Using Audiere.
+ Many nodes for sound tree modification.
+ Controlled nodes from script and database.
+ Supports 3D sound.
+ Many more.

Screen short:

Friday, April 9, 2010

Thursday, March 4, 2010

Editor overview: PostProcessEditor

Supports next post-effects:

+ Bloom
+ DepthOfField
+ MotionBlur
+ ColorCorrection
+ Material
+ Haze
+ And more.

Screen shots:

Wednesday, March 3, 2010

Editor overview: SkeletalMeshEditor

+ Animations.
+ Setting animation segments directly by hands.
+ Sockets with previews.
+ Feedbacks (play sound, call script function, attach mesh, attach partices system, more) on setted frame or time.
+ Lods. Change of amount of bones and triangles, animation update frequency, depending on ScreenFactor.
+ And more.

Screen shots:

Sunday, February 28, 2010

Editor overview: MaterialEditor updates

Post about MaterialEditor:

1. Built-in CurvesEditor to flexible control shader input - Float and the Float4 variables.
2. Added Diffuseness, Ambient, LightingMask material inputs.
3. Added new properties to material.
4. Original appearance is a bit changed.
5. Material expressions can change a size.
6. Added new material expressions: If, For, While, Arrays, etc.
7. Arrow heads to the connections lines.
8. New menu items.
9. Faster compilation.
10. The generated code can be viewed and extremely changes by hands.
11. And more.


Sunday, February 14, 2010

Static Lighting with GI

I'm currently working on implementing a static lighting with global illumination. Here are some results, baked high resolution shadows from multiple light sources of different types plus Radiosity Normal Mapping. GI comming soon.

Sunday, February 7, 2010

Editor overview: LensFlaresEditor

+ Any materials can be used in the one flare.
+ Flexible options that depend on flare offsets/distance (color/alpha/rotation/size/etc)
+ Not limited number of flares in one effect.
+ And more.


Tuesday, February 2, 2010

Editor overview: ParticesEditor


+ Built-in CurvesEditor allows to modify any values how you want.
+ You can create how many you want emittors with any materials and mashes.
+ Editor support PhysX fluids, and dynamic particles collision.
+ And more.


Wednesday, January 27, 2010

Editor overview: nodes-based MaterialEditor

Can be setted
+ Phong, Cook-Torrance, Anisotropic lighting models.
+ Different blending modes.
+ Back face material.
+ Motion blur amount.
+ Radiosity color.
+ and more.

Unlike ue3, it can be generates also vertex and geometry(dx10) shaders.


Tuesday, January 5, 2010

A few screenshots

Forward Shading: