Friday, April 16, 2010
Editor overview: SoundMix Editor
The SoundMixEditor is a visual editor for mixing sounds and effects.
+ Using Audiere.
+ Many nodes for sound tree modification.
+ Controlled nodes from script and database.
+ Supports 3D sound.
+ Many more.
Screenshot:
Friday, April 9, 2010
Thursday, March 4, 2010
Editor overview: PostProcessEditor
Wednesday, March 3, 2010
Editor overview: SkeletalMeshEditor
+ Animations.
+ Setting animation segments directly by hands.
+ Sockets with previews.
+ Feedbacks (play sound, call script function, attach mesh, attach partices system, more) on setted frame or time.
+ Lods. Change of amount of bones and triangles, animation update frequency, depending on ScreenFactor.
+ And more.
Screen shots:
+ Setting animation segments directly by hands.
+ Sockets with previews.
+ Feedbacks (play sound, call script function, attach mesh, attach partices system, more) on setted frame or time.
+ Lods. Change of amount of bones and triangles, animation update frequency, depending on ScreenFactor.
+ And more.
Screen shots:
Sunday, February 28, 2010
Editor overview: MaterialEditor updates
Post about MaterialEditor: http://whatdreamswaycome.blogspot.com/2010/01/editor-overview-nodes-based.html
New:
1. Built-in CurvesEditor to flexible control shader input - Float and the Float4 variables.
2. Added Diffuseness, Ambient, LightingMask material inputs.
3. Added new properties to material.
4. Original appearance is a bit changed.
5. Material expressions can change a size.
6. Added new material expressions: If, For, While, Arrays, etc.
7. Arrow heads to the connections lines.
8. New menu items.
9. Faster compilation.
10. The generated code can be viewed and extremely changes by hands.
11. And more.
Screenshot:
New:
1. Built-in CurvesEditor to flexible control shader input - Float and the Float4 variables.
2. Added Diffuseness, Ambient, LightingMask material inputs.
3. Added new properties to material.
4. Original appearance is a bit changed.
5. Material expressions can change a size.
6. Added new material expressions: If, For, While, Arrays, etc.
7. Arrow heads to the connections lines.
8. New menu items.
9. Faster compilation.
10. The generated code can be viewed and extremely changes by hands.
11. And more.
Screenshot:
Sunday, February 14, 2010
Static Lighting with GI
Sunday, February 7, 2010
Editor overview: LensFlaresEditor
Tuesday, February 2, 2010
Editor overview: ParticesEditor
Wednesday, January 27, 2010
Editor overview: nodes-based MaterialEditor
Tuesday, January 5, 2010
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